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object_copy3.js
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// Debug alert for mobile debugging if (typeof debugAlert === 'function') { debugAlert('object.js loaded'); } // Game object data structure let gameObject = { id: 'game_001', name: 'My Tile Game', version: '1.0.0', rules: { win: 'reach_exit', lose: 'no_health', score: 'collect' }, physics: { gravity: 300, friction: 0.8, bounce: 0.3 }, theme: 'retro-pixel', uiLayout: 'minimal-hud', progressionMode: 'linear', settings: { difficulty: 'normal', mode: 'single' } }; /** * Open the game controller overlay - main entry point called by files.js */ function openGameController() { try { const overlayContent = document.getElementById('overlayContent'); overlayContent.innerHTML = ` <div style="height: 100%; overflow: auto; padding: 10px;"> <div id="gameController"></div> </div> `; renderCompleteGameController(); } catch (error) { if (typeof debugAlert === 'function') { debugAlert('Error in openGameController: ' + error.message); } } } /** * Render complete game controller interface */ function renderCompleteGameController() { const container = document.getElementById('gameController'); if (!container) return; container.innerHTML = ''; try { // Game Object Section const gameSection = createGameObjectSection(); container.appendChild(gameSection); // Tile Groups Section const groupsSection = createTileGroupsSection(); container.appendChild(groupsSection); // Tilemaps Section const mapsSection = createTilemapsSection(); container.appendChild(mapsSection); // Export section const exportSection = createExportSection(); container.appendChild(exportSection); } catch (error) { container.innerHTML = '<div style="color: #f44; padding: 20px;">Error: ' + error.message + '</div>'; } } /** * Create Game Object section with editable fields */ function createGameObjectSection() { const section = document.createElement('div'); section.style.cssText = 'padding: 15px; background: #1a1a1a; border-radius: 8px; margin-bottom: 20px;'; section.innerHTML = ` <h3 style="color: #6cf; margin: 0 0 15px 0;">🎮 Game Object</h3> <div style="margin-bottom: 15px;"> <strong style="color: #f44;">Mandatory:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>ID: ${gameObject.id}</div> <div>Name: ${gameObject.name}</div> <div>Version: ${gameObject.version}</div> </div> </div> <div style="margin-bottom: 15px;"> <strong style="color: #4a4;">Changeable:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>Rules: ${JSON.stringify(gameObject.rules)}</div> <div>Physics: ${JSON.stringify(gameObject.physics)}</div> <div>Theme: ${gameObject.theme}</div> </div> </div> <div> <strong style="color: #888;">Optional:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>UI Layout: ${gameObject.uiLayout}</div> <div>Progression Mode: ${gameObject.progressionMode}</div> <div>Settings: ${JSON.stringify(gameObject.settings)}</div> </div> </div> `; return section; } /** * Create Tile Groups section */ function createTileGroupsSection() { const section = document.createElement('div'); section.style.cssText = 'padding: 15px; background: #1a1a1a; border-radius: 8px; margin-bottom: 20px;'; const title = document.createElement('h3'); title.textContent = '🧱 Tile Groups'; title.style.cssText = 'color: #6cf; margin: 0 0 15px 0;'; section.appendChild(title); try { if (typeof groups !== 'undefined' && groups && groups.length > 0) { groups.forEach((group, index) => { const groupDiv = document.createElement('div'); groupDiv.style.cssText = 'margin-bottom: 20px; padding: 15px; background: #2a2a2a; border-radius: 6px; border-left: 4px solid #6cf;'; groupDiv.innerHTML = ` <h4 style="margin: 0 0 10px 0; color: #fff;">Group ${index + 1}: ${group.name || 'Unnamed'}</h4> <div style="font-size: 12px; color: #ccc; margin-bottom: 10px;"> <div>ID: group_${index + 1}</div> <div>Atlas Key: ${group.url ? group.url.split('/').pop() : 'none'}</div> <div>Tile Size: ${group.tiles && group.tiles[0] ? group.tiles[0].size : 32}px</div> <div>Members: ${group.tiles ? group.tiles.length : 0} tiles</div> </div> `; // Add tile previews with ID badges and source coordinates if (group.tiles && group.tiles.length > 0) { const previewDiv = document.createElement('div'); previewDiv.style.cssText = 'display: flex; gap: 5px; flex-wrap: wrap; margin-top: 10px;'; group.tiles.forEach(tile => { const tileWrapper = document.createElement('div'); tileWrapper.style.cssText = 'position: relative; display: inline-block;'; // Create canvas to display the tile const canvas = document.createElement('canvas'); canvas.width = 32; canvas.height = 32; canvas.style.cssText = 'border: 2px solid #666; border-radius: 4px; background: #000;'; const ctx = canvas.getContext('2d'); const tempCanvas = document.createElement('canvas'); tempCanvas.width = tile.size; tempCanvas.height = tile.size; const tempCtx = tempCanvas.getContext('2d'); tempCtx.putImageData(tile.data, 0, 0); // Scale tile to 32x32 for preview ctx.drawImage(tempCanvas, 0, 0, tile.size, tile.size, 0, 0, 32, 32); // Add ID badge const idBadge = document.createElement('span'); idBadge.textContent = tile.uniqueId; idBadge.style.cssText = ` position: absolute; bottom: -2px; right: -2px; background: rgba(0,0,0,0.8); color: #fff; font-size: 8px; padding: 1px 3px; border-radius: 2px; border: 1px solid #6cf; `; // Add source coordinates badge (single index based on grid position) const tileX = Math.floor(tile.sourceX / tile.size); const tileY = Math.floor(tile.sourceY / tile.size); // Calculate tiles per row in the source image // This assumes we know the source image dimensions from the group let tilesPerRow = 8; // Default assumption, could be calculated from image width if (group.url && typeof Image !== 'undefined') { // Try to calculate actual tiles per row if possible // This is a rough estimate - in practice you'd want to store this info tilesPerRow = Math.floor(1024 / tile.size); // Assuming common tileset width } const linearIndex = tileY * tilesPerRow + tileX; const coordBadge = document.createElement('span'); coordBadge.textContent = linearIndex.toString(); coordBadge.style.cssText = ` position: absolute; top: -2px; left: -2px; background: rgba(0,0,0,0.8); color: #fff; font-size: 7px; padding: 1px 2px; border-radius: 2px; border: 1px solid #4a4; `; tileWrapper.appendChild(canvas); tileWrapper.appendChild(idBadge); tileWrapper.appendChild(coordBadge); previewDiv.appendChild(tileWrapper); }); groupDiv.appendChild(previewDiv); } section.appendChild(groupDiv); }); } else { section.innerHTML += '<div style="color: #888; font-style: italic; padding: 10px;">No tile groups created yet. Use the Tile Picker to create groups.</div>'; } } catch (error) { section.innerHTML += '<div style="color: #f44; padding: 10px;">Error loading tile groups: ' + error.message + '</div>'; } return section; } /** * Create Tilemaps section */ function createTilemapsSection() { const section = document.createElement('div'); section.style.cssText = 'padding: 15px; background: #1a1a1a; border-radius: 8px; margin-bottom: 20px;'; const title = document.createElement('h3'); title.textContent = '🗺️ Tile Maps'; title.style.cssText = 'color: #6cf; margin: 0 0 15px 0;'; section.appendChild(title); try { if (typeof tilemaps !== 'undefined' && tilemaps && tilemaps.length > 0) { tilemaps.forEach((tilemap, index) => { const tilemapDiv = document.createElement('div'); tilemapDiv.style.cssText = 'margin-bottom: 20px; padding: 15px; background: #2a2a2a; border-radius: 6px; border-left: 4px solid #6cf;'; const isActive = typeof currentTilemapIndex !== 'undefined' && currentTilemapIndex === index; const totalTiles = tilemap.data ? tilemap.data.filter(t => t !== 0).length : 0; const fillPercent = tilemap.width && tilemap.height ? ((totalTiles / (tilemap.width * tilemap.height)) * 100).toFixed(1) : '0.0'; tilemapDiv.innerHTML = ` <h4 style="margin: 0 0 10px 0; color: ${isActive ? '#6cf' : '#fff'};">${tilemap.name}${isActive ? ' (Active)' : ''}</h4> <div style="font-size: 12px; color: #ccc; margin-bottom: 10px;"> <div>ID: map_${tilemap.id}</div> <div>Dimensions: ${tilemap.width} x ${tilemap.height}</div> <div>Fill: ${fillPercent}% (${totalTiles} tiles)</div> </div> `; // Add Phaser 2D array if there's data if (tilemap.data && tilemap.data.length > 0) { const arrayDiv = document.createElement('div'); arrayDiv.innerHTML = '<strong style="color: #6cf;">Phaser 2D Array:</strong>'; const arrayContainer = document.createElement('div'); arrayContainer.style.cssText = ` background: #1a1a1a; padding: 10px; border-radius: 4px; margin-top: 5px; font-family: 'Courier New', monospace; font-size: 10px; color: #ccc; overflow-x: auto; max-height: 150px; overflow-y: auto; `; let arrayText = '[\n'; for (let y = 0; y < tilemap.height; y++) { let row = ' ['; for (let x = 0; x < tilemap.width; x++) { const index = y * tilemap.width + x; const tileId = tilemap.data[index] || 0; row += tileId.toString().padStart(3, ' '); if (x < tilemap.width - 1) row += ','; } row += ']'; if (y < tilemap.height - 1) row += ','; arrayText += row + '\n'; } arrayText += ']'; const formattedArray = arrayText.split('\n').map(line => { return `<div style="line-height: 1.2;">${line}</div>`; }).join(''); arrayContainer.innerHTML = formattedArray; arrayDiv.appendChild(arrayContainer); // Add copy button const copyBtn = document.createElement('button'); copyBtn.textContent = 'Copy Array'; copyBtn.style.cssText = ` margin-top: 5px; background: #444; color: white; border: none; padding: 4px 8px; border-radius: 4px; cursor: pointer; font-size: 10px; `; copyBtn.addEventListener('click', () => { navigator.clipboard.writeText(arrayText).then(() => { copyBtn.textContent = 'Copied!'; setTimeout(() => copyBtn.textContent = 'Copy Array', 1000); }).catch(() => { // Fallback for mobile if (typeof debugAlert === 'function') { debugAlert('Array copied: ' + arrayText.substring(0, 100) + '...'); } }); }); arrayDiv.appendChild(copyBtn); tilemapDiv.appendChild(arrayDiv); } section.appendChild(tilemapDiv); }); } else { section.innerHTML += '<div style="color: #888; font-style: italic; padding: 10px;">No tilemaps created yet. Use the Tilemap Editor to create maps.</div>'; } } catch (error) { section.innerHTML += '<div style="color: #f44; padding: 10px;">Error loading tilemaps: ' + error.message + '</div>'; } return section; } /** * Create export section */ function createExportSection() { const section = document.createElement('div'); section.style.cssText = 'padding: 15px; background: #1a1a1a; border-radius: 8px;'; section.innerHTML = ` <h3 style="margin: 0 0 10px 0; color: #6cf;">📦 Export Project</h3> <button onclick="exportCompleteProject()" style="background: #4a4; color: white; border: none; padding: 10px 20px; border-radius: 6px; cursor: pointer; font-size: 14px; margin-right: 10px;"> Export Complete Project </button> <button onclick="previewExport()" style="background: #44a; color: white; border: none; padding: 10px 20px; border-radius: 6px; cursor: pointer; font-size: 14px;"> Preview Export </button> <div id="exportPreview" style="margin-top: 10px; display: none;"></div> `; return section; } /** * Preview what will be exported */ function previewExport() { const preview = document.getElementById('exportPreview'); if (!preview) return; const stats = calculateProjectStats(); preview.innerHTML = ` <div style="background: #333; padding: 10px; border-radius: 4px; font-size: 12px; color: #ccc;"> <div><strong>Export Preview:</strong></div> <div>• Game Object: ${gameObject.name} v${gameObject.version}</div> <div>• Tile Groups: ${stats.totalGroups} groups, ${stats.totalTiles} tiles</div> <div>• Tilemaps: ${stats.totalMaps} maps, ${stats.totalPlacedTiles} placed tiles</div> <div>• Source Images: ${stats.sourceImages}</div> <div>• Tile Sizes: ${stats.tileSizes.join(', ')}px</div> </div> `; preview.style.display = 'block'; } /** * Export complete project data */ function exportCompleteProject() { try { const projectData = { metadata: { exportDate: new Date().toISOString(), version: "1.0", editor: "Tile Game Editor" }, gameObject: gameObject, tileGroups: typeof groups !== 'undefined' ? groups : [], tilemaps: typeof tilemaps !== 'undefined' ? tilemaps : [], statistics: calculateProjectStats() }; const dataStr = JSON.stringify(projectData, null, 2); if (typeof debugAlert === 'function') { debugAlert('Project exported! ' + dataStr.length + ' characters'); } } catch (error) { if (typeof debugAlert === 'function') { debugAlert('Export failed: ' + error.message); } } } /** * Calculate project statistics */ function calculateProjectStats() { const stats = { totalGroups: 0, totalTiles: 0, totalMaps: 0, totalPlacedTiles: 0, sourceImages: 0, tileSizes: [] }; try { if (typeof groups !== 'undefined' && groups) { stats.totalGroups = groups.length; stats.totalTiles = groups.reduce((sum, group) => sum + (group.tiles ? group.tiles.length : 0), 0); const uniqueUrls = new Set(groups.map(g => g.url).filter(url => url)); stats.sourceImages = uniqueUrls.size; const sizes = new Set(); groups.forEach(group => { if (group.tiles) { group.tiles.forEach(tile => { if (tile.size) sizes.add(tile.size); }); } }); stats.tileSizes = Array.from(sizes).sort((a, b) => a - b); } if (typeof tilemaps !== 'undefined' && tilemaps) { stats.totalMaps = tilemaps.length; stats.totalPlacedTiles = tilemaps.reduce((sum, map) => { return sum + (map.data ? map.data.filter(t => t !== 0).length : 0); }, 0); } } catch (error) { // Silent fail for stats calculation } return stats; } // Debug alert for mobile debugging - success if (typeof debugAlert === 'function') { debugAlert('object.js loaded successfully'); }